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	<title>Seth Gorden</title>
	<link>http://www.sethgorden.com</link>
	<description>Game Development Conversations</description>
	<pubDate>Thu, 29 Sep 2011 20:43:45 +0000</pubDate>
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			<item>
		<title>It&#8217;s a Metaphor</title>
		<link>http://www.sethgorden.com/index.php/archives/180</link>
		<comments>http://www.sethgorden.com/index.php/archives/180#comments</comments>
		<pubDate>Thu, 29 Sep 2011 20:43:45 +0000</pubDate>
		<dc:creator>Seth Gorden</dc:creator>
		
		<category><![CDATA[Retro Games]]></category>

		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://www.sethgorden.com/index.php/archives/180</guid>
		<description><![CDATA[ 
Seth: &#8220;What if every bullet you fired hits the floor &#38; spends 10 minutes evolving into a fast paced creature that will chase you down for revenge?&#8221;
Brandon: what?&#8230;..
Brandon: no&#8230;
Seth: it&#8217;s from petermolydeux&#8230; the twittering molyneux impersonator
Brandon: ahhhhhh
Seth: amusing, because they&#8217;re all like&#8230; &#8220;what? noo&#8230;&#8221;
Brandon: but instead of it chasing you it will hit your dog, [...]]]></description>
			<content:encoded><![CDATA[<p> <img src="http://www.sethgorden.com/wp-content/uploads/2011/09/dogpong.png" alt="DogPong" /></p>
<p><font color="red">Seth:</font> &#8220;What if every bullet you fired hits the floor &amp; spends 10 minutes evolving into a fast paced creature that will chase you down for revenge?&#8221;<br />
<font color="blue">Brandon:</font> what?&#8230;..<br />
<font color="blue">Brandon:</font> no&#8230;<br />
<font color="red">Seth:</font> it&#8217;s from petermolydeux&#8230; the twittering molyneux impersonator<br />
<font color="blue">Brandon:</font> ahhhhhh<br />
<font color="red">Seth:</font> amusing, because they&#8217;re all like&#8230; &#8220;what? noo&#8230;&#8221;<br />
<font color="blue">Brandon:</font> but instead of it chasing you it will hit your dog, because that will be more emotional and powerful<br />
<font color="red">Seth:</font> yeah<br />
<font color="blue">Brandon:</font> but then later you can choose to save the world or your dog<br />
<font color="blue">Brandon:</font> or get some cash<br />
<font color="red">Seth:</font> there&#8217;s one that says &#8220;Pong had a superior interface and clean controls&#8230; but did you have a dog in that game?&#8221;<br />
<font color="red">Seth:</font> something like that, I already closed the page<br />
<font color="blue">Brandon:</font> isnt the ball a dog?<br />
<font color="red">Seth:</font> I always thought so. Game industry founded on animal abuse.<br />
<font color="red">Seth:</font> The paddles are of course, representative of harsh words, which hurt the dogs feelings, and she runs away.<br />
<font color="red">Seth:</font> Looking for a new master.<br />
<font color="blue">Brandon:</font> I thought it was each paddle was calling the dog<br />
<font color="red">Seth:</font> To find only a world of harsh humans with no conscience and noregret<br />
<font color="blue">Brandon:</font> and you had to be there to pat the dog or else he would run past you and run away<br />
<font color="red">Seth:</font> haha<br />
<font color="red">Seth:</font> that is a more cheerful<br />
<font color="blue">Brandon:</font> indeed<br />
<font color="blue">Brandon:</font> happy pong</p>
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		<item>
		<title>Roles &#038; Action or Dear RPG, Please Respond</title>
		<link>http://www.sethgorden.com/index.php/archives/168</link>
		<comments>http://www.sethgorden.com/index.php/archives/168#comments</comments>
		<pubDate>Wed, 15 Jun 2011 21:00:56 +0000</pubDate>
		<dc:creator>Seth Gorden</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://www.sethgorden.com/index.php/archives/168</guid>
		<description><![CDATA[
It all goes back to Dungeons &#38; Dragons. Never played? If you&#8217;re reading this article, odds are that you have. You may never have rolled dice and filled out a character sheet, but if you&#8217;ve ever played a video game RPG, you&#8217;ve played some variation that was once inspired by D&#38;D. Everything from Ultima to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.sethgorden.com/wp-content/uploads/2011/06/dnddice.png" alt="D&amp;D Dice" /></p>
<p>It all goes back to Dungeons &amp; Dragons. Never played? If you&#8217;re reading this article, odds are that you have. You may never have rolled dice and filled out a character sheet, but if you&#8217;ve ever played a video game RPG, you&#8217;ve played some variation that was once inspired by D&amp;D. Everything from Ultima to Mass Effect bears with it an influence of dice-rolling, attack and defense stats, and special enumerated abilities. But I&#8217;m not writing to discuss numbers. This post is about role play. At the table, much of the experience and plot progression is shaped by improvisation of its players and group leader. Historically, this has not been a strong point of video games.</p>
<p>By necessity, video role playing is nearly always defined by a <a href="http://www.gamesarefun.com/games/ds/finalfantasy3/scan/9.jpg" title="RPG Classes" target="_blank">class or job</a>. Class determines what actions are available to you, and very often it defines your avatar&#8217;s appearance. Dialog, where available, is prescribed by designers and writers who have already played and prepared this game for you. And this brings me to the heart of the matter. As a player of RPG video games, what do I get to create? There are a number of talented developers and studios working on this problem from a variety of angles. Herein, I will discuss the obstacles I see, and propose a few ideas on how to address them. I have no complaints today, but I am attempting to accurately identify constraints that can help us discover undeveloped terrain in our role-playing landscape. Let&#8217;s explore!</p>
<p> <a href="http://www.sethgorden.com/index.php/archives/168#more-168" class="more-link">(more&#8230;)</a></p>
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		<item>
		<title>On Being a Secret Octopus</title>
		<link>http://www.sethgorden.com/index.php/archives/164</link>
		<comments>http://www.sethgorden.com/index.php/archives/164#comments</comments>
		<pubDate>Wed, 06 Apr 2011 14:35:29 +0000</pubDate>
		<dc:creator>Seth Gorden</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[Indie Games]]></category>

		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://www.sethgorden.com/index.php/archives/164</guid>
		<description><![CDATA[ 
As some of you may know, Octodad is a clever game where you are a secret octopus, living the life of a human. Not just any human, but a good human who loves his family. How many games are this humorous and kind-hearted in premise? Very few.
I am privileged to report that Octodad&#8217;s project director, [...]]]></description>
			<content:encoded><![CDATA[<p> <img src="http://www.sethgorden.com/wp-content/uploads/2011/04/octodad.png" alt="Octodad" /></p>
<p>As some of you may know, Octodad is a clever game where you are a secret octopus, living the life of a human. Not just any human, but a good human who loves his family. How many games are this humorous and kind-hearted in premise? Very few.</p>
<p>I am privileged to report that Octodad&#8217;s project director, <a href="http://www.kevinzuhn.com/" title="Zuhn Games" target="_blank">Kevin Zuhn</a>, also works with me every day as an environment artist on our super-top-secret arcade game. He&#8217;s a smart designer, casual comedian, and an all-around good fellow to work with. Also, he hooked me up with an Octodad t-shirt. It is rad.</p>
<p>If you haven&#8217;t done so already, go play Octodad <a href="http://www.octodadgame.com/index.php" title="Octodad" target="_blank">here</a>. It is rad.</p>
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