<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="wordpress/2.2.3" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>

<channel>
	<title>Seth Gorden</title>
	<link>http://www.sethgorden.com</link>
	<description>On Game Development, Hobbies &#38; Life</description>
	<pubDate>Wed, 28 Jul 2010 14:14:43 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2.3</generator>
	<language>en</language>
			<item>
		<title>On Mornings</title>
		<link>http://www.sethgorden.com/index.php/archives/141</link>
		<comments>http://www.sethgorden.com/index.php/archives/141#comments</comments>
		<pubDate>Wed, 28 Jul 2010 14:05:36 +0000</pubDate>
		<dc:creator>Seth Gorden</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://www.sethgorden.com/index.php/archives/141</guid>
		<description><![CDATA[
Most mornings, I can set a watch by my stomach. At 10am sharp, I will be hungry. This is generally an interruption to the day. And if no snack-able items are present, it does not make me a happy camper. I am likely to be thinking about lunch for the next two hours. But there [...]]]></description>
		<wfw:commentRss>http://www.sethgorden.com/index.php/archives/141/feed</wfw:commentRss>
		</item>
		<item>
		<title>On Constraints</title>
		<link>http://www.sethgorden.com/index.php/archives/139</link>
		<comments>http://www.sethgorden.com/index.php/archives/139#comments</comments>
		<pubDate>Mon, 26 Jul 2010 16:19:19 +0000</pubDate>
		<dc:creator>Seth Gorden</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<category><![CDATA[Indie Games]]></category>

		<category><![CDATA[Hardware]]></category>

		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://www.sethgorden.com/index.php/archives/139</guid>
		<description><![CDATA[ 
Warren Spector is my new favorite designer, as per the Gamasutra interview I just read.
When asked about the limited processing power of the Wii for his current project Epic Mickey, he said this:
&#8220;Constraints always push you to be more  creative. I mean whatever the constraints are, whether it&#8217;s the  constraints of a license, [...]]]></description>
		<wfw:commentRss>http://www.sethgorden.com/index.php/archives/139/feed</wfw:commentRss>
		</item>
		<item>
		<title>On Error Checking</title>
		<link>http://www.sethgorden.com/index.php/archives/138</link>
		<comments>http://www.sethgorden.com/index.php/archives/138#comments</comments>
		<pubDate>Thu, 15 Jul 2010 15:31:48 +0000</pubDate>
		<dc:creator>Seth Gorden</dc:creator>
		
		<category><![CDATA[Software]]></category>

		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://www.sethgorden.com/index.php/archives/138</guid>
		<description><![CDATA[My new favorite coding trick is as follows:

#ifdef _DEBUG
assert( something );
#endif

In terms of error-checking, there are couple interesting things about this code. Firstly, as can be seen, this code is only compiled in Debug mode. This results in faster performing code in Release mode, since we&#8217;re removing some of it. But the more curious part [...]]]></description>
		<wfw:commentRss>http://www.sethgorden.com/index.php/archives/138/feed</wfw:commentRss>
		</item>
	</channel>
</rss>
