Archive for May, 2010

On Recycling

Friday, May 21st, 2010

I have a couple updates to my recent posting, regarding Hallway Quest. That is to say, more evidence that Square-Enix is at the end of an era. More precisely, I would say a Golden Age has already passed us. What does this have to do with Recycling? I’m fairly certain the world has embraced the idea of reusing material to reduce our giant, industrial footprint on the world. Even in programming, reusable code is a fine thing. But in terms of game design, there is a line between building on established premises, and just recycling content…

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On Bounds & Bumpers

Thursday, May 20th, 2010

Rob: I wasn’t aware that even standard array types in C# were bounds checked
Rob:
double[] x = new double[32];
x[3] = 6;
Rob: x[3] now incurs function call + 2 asserts, thusly 2 branches
Rob: where as in C++, it’s an addition and possibly a multiplication if the complier doesn’t optimize it out (which it will in this case)
Seth: so you can’t code it wrong… it’s like bumper bowling
Rob: this is causing a good deal of the slowdown in this thing we’re supposed to be optimizing -_-;;
Seth: Honestly…. nobody goes Bumper Bowling and says “We do it because it’s highly sophisticated.”
Rob: hahaha
Rob: I like that
Seth: Seriously… you do it because it you don’t want to learn Bowling. You just wanna chuck a big heavy thing at some pins without the pain of direct and public failure.
Rob: lol

On Adventuring and Fantasies

Wednesday, May 19th, 2010

 Rant

Okay, so it’s rant time. Everybody gets a turn. It’s the internet. Bear in mind that this is a rant, and therefore has narrow focus, for the sake of making a point and expressing thought. Ok. Ready. Go.

I want to go on an adventure. Who want to come? Everybody? I hope so. Now who is going to lead us? This is a question that needs answering. I’m going to discuss and pick on Square-Enix again, primarily because (more…)