On Constraints
Monday, July 26th, 2010 
Warren Spector is my new favorite designer, as per the Gamasutra interview I just read.
When asked about the limited processing power of the Wii for his current project Epic Mickey, he said this:
“Constraints always push you to be more creative. I mean whatever the constraints are, whether it’s the constraints of a license, the constraints of a piece of hardware, I mean, no creative act is made better by being constraint free.”
And isn’t it the truth? This man gets it. A few fun facts that support this idea:
The Nintendo Entertainment System revitalized the Video Games industry in America after the Video Game Crash of 1983. It had only 56 colors and a central processor that ran at 1.66 MHz. That’s less than 2 mega-hertz, people.
The most successful game console to date, Nintendo’s Gameboy, had only four shades of gray and central processor that ran at 4.19 MHz. It sold well over 100 million units worldwide.
It turns out that a few bright colors and a couple mega-hertz were enough to revitalize an industry. A few shades of gray were enough to set sales records that top any console since created.
But why was it enough? (more…)
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