On Pixels and Palettes

I was bitten by the 8-bit bug, and had to do something about it. This is going to be brief for fear of playing cards too soon, but there’s a project brewing, based on a new “vintage”-style engine. And like all vintage remakes, it takes inspiration from the past and adds some polish from the present. Here’s a screen shot that demonstrates some of the features:

EBG ScreenShot

Features Shown:

  • Platform Independent Core
  • 256 Colors!
  • All Software Rendering
  • Five Render Modes including Blending & Additive
  • Custom Pixel Shader Support
  • All Integer Math
  • Proprietary Uniform Graphics Format
  • Font Support with Text Highlighting
  • Built-in Text Menus

Features Not Shown:

  • Animation
  • Sprite Creation Tool
  • Exclusive Keyboard Input Capture
  • Full Screen Mode
  • Render to Target Buffers

Note: The artwork shown is for demonstration purposes only, and does not reflect the forthcoming project in any way. Now shh… don’t tell anyone about this until I have something more to show.

Background Image “Sera” © 2003  Elena Brossa. Used with permission.

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