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Occasionally, in my work, I take screenshots of the current engine status in order to capture a strange problem I had or a milestone. Many of these represent small steps visually. But behind the scenes, there is quite a bit of management and good work. In the last screenshot, everything you see build through object oriented principles. Created to be flexible and reusable.

Features of the final screenshot:

  • Integrated Scene Graph
  • Global Render State Objects
    • Blending
    • Face Culling
    • Depth Testing
    • Fog
    • Light Model
    • Materials
    • Scissor Testing (not pictured)
    • Stencil Functions (not pictured)
  • Multitexturing
  • Vertex Coloring
  • Lighting
  • Wireframe Mode (not pictured)

The First TriangleTransparencySort of Working Texture LoadingCurrent Features

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