Progress
Occasionally, in my work, I take screenshots of the current engine status in order to capture a strange problem I had or a milestone. Many of these represent small steps visually. But behind the scenes, there is quite a bit of management and good work. In the last screenshot, everything you see build through object oriented principles. Created to be flexible and reusable.
Features of the final screenshot:
- Integrated Scene Graph
- Global Render State Objects
- Blending
- Face Culling
- Depth Testing
- Fog
- Light Model
- Materials
- Scissor Testing (not pictured)
- Stencil Functions (not pictured)
- Multitexturing
- Vertex Coloring
- Lighting
- Wireframe Mode (not pictured)
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