How to Make Gamez

Gamedev - How to Make Gamez

This is a comic. A joke, poking fun at a common solution often given to beginners on the gamedev forums, featuring programmer art crafted in the infamous MSPaint.

I thought about putting a discussion of the boost library, its features, and the nature of this advice on here. But that will have to wait for another time. Without real examples or objectivity, it would be degrade into empty opinion giving. And this is supposed to be just a quick post.

I’ll just summarize with the statement “Take the advice given in context.” Odds are, if the statement “[some object] is too hard to program” comes into play, the following advice is coming from another beginner. Look for advice than contains an example or explanation of why the feature is challenging or that helps you understand your obstacle.

It’s true that some objects are complex and difficult to design well. But familiarity with good design comes with experience. Actually programming your design can take a lot of time, but shouldn’t be “too hard” to accomplish. If you love programming, this is not an issue. Stick with it. There are a wealth of books, other websites, and resources out there if you are stuck and can’t find a programming veteran to respond to your posts.

So… this has actually degraded to opinion-giving. But be encouraged, beginners. Use other source code (like Boost libraries) if it helps you complete a project. But don’t be afraid to struggle through and complete those support objects yourself. That is all.

Peace.

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