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	<title>Comments on: On Constraints</title>
	<link>http://www.sethgorden.com/index.php/archives/139</link>
	<description>Game Development Conversations</description>
	<pubDate>Mon, 06 Feb 2012 01:59:44 +0000</pubDate>
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	<item>
		<title>By: Seth Gorden</title>
		<link>http://www.sethgorden.com/index.php/archives/139#comment-601</link>
		<dc:creator>Seth Gorden</dc:creator>
		<pubDate>Mon, 26 Jul 2010 19:44:11 +0000</pubDate>
		<guid>http://www.sethgorden.com/index.php/archives/139#comment-601</guid>
		<description>A fine point, sir. The more I dig into the technology of the old systems, and figure out how they got decent frame rates and smooth graphics with so little processing power... it's humbling. I feel like I've got a grasp of the important aspects of NES-style rendering and I've put some of the concepts into practical useful code, and yet... it's the tip of the iceberg. The engineers of that era, both hardware and software, were brilliant. And I feel more connected to the evolving progression of technology by understanding what has come before.</description>
		<content:encoded><![CDATA[<p>A fine point, sir. The more I dig into the technology of the old systems, and figure out how they got decent frame rates and smooth graphics with so little processing power&#8230; it&#8217;s humbling. I feel like I&#8217;ve got a grasp of the important aspects of NES-style rendering and I&#8217;ve put some of the concepts into practical useful code, and yet&#8230; it&#8217;s the tip of the iceberg. The engineers of that era, both hardware and software, were brilliant. And I feel more connected to the evolving progression of technology by understanding what has come before.</p>
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		<title>By: Brandon Mann</title>
		<link>http://www.sethgorden.com/index.php/archives/139#comment-599</link>
		<dc:creator>Brandon Mann</dc:creator>
		<pubDate>Mon, 26 Jul 2010 17:39:11 +0000</pubDate>
		<guid>http://www.sethgorden.com/index.php/archives/139#comment-599</guid>
		<description>Good stuff Seth. Reading this reminds me of working on Plug n' Play TV games, even though nothing creatively astounding came out of it. It was a good experience working on a platform that has limitations that are similar to a SNES. It is definitely a different mind set working with these limitations and they really help you from getting you head too far in the clouds. Also I have so much more respect for the people that created games such as Super Mario World and Final Fantasy VI... they are insanely smart.</description>
		<content:encoded><![CDATA[<p>Good stuff Seth. Reading this reminds me of working on Plug n&#8217; Play TV games, even though nothing creatively astounding came out of it. It was a good experience working on a platform that has limitations that are similar to a SNES. It is definitely a different mind set working with these limitations and they really help you from getting you head too far in the clouds. Also I have so much more respect for the people that created games such as Super Mario World and Final Fantasy VI&#8230; they are insanely smart.</p>
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